Speed and Size - GDA's Microgame Jam
Use space and arrow keys to control each of the microgames.
The WebGL build may take some time to load on the first go.
In 2021, GDA unveiled... the Microgame Jam! We got together for 24 hours and made a bunch of small and fast games. Now we've compiled them all together into one big super-game, all made of 20+ smaller games! This version of the build also includes some games from a test run of the jam we did a few months ago. Play it now! Enjoy it! Have fun!
The Game Design & Art Collaboration (GDA) is a student-run club based out of UC Santa Cruz. To learn more and see our other games, visit gdacollab.com.
The Games, Their Creators, and How to Play Them (If you're stuck)
Bird Fishing
Hit the birds with your body!
Niko Sanchez | Art | Design |
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Enrico Widodo | Programming | Sound Design |
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Herman Wu | Animator | Design | Programming |
Chompy Dino
Avoid the floating dinosaur head!
Evan Li | Programming |
Megan Penland | Art |
Tori Moore | Programming |
Hannah McDonald | Programming |
Freesound.org | SoundFX |
Dash Dash Clean
Pick up all the lint!
Andre Dion | Art |
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Ray Nelson | Programming |
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Kaylin Wang | Art | VFX |
Matias Pazos | Programming |
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https://www.youtube.com/user/waterflame89 | Background Music |
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Don't Drop That Dung Dung!
Pick up all the dung balls! The dung ball you roll will increase in size as you pick up more dung balls.
Neo Zhang | Programmer | Designer | Level Design |
Alexis Huang | Art |
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Dominic Fanaris | Programmer | Layout Design |
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Travis Carlen | Programmer | Music |
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Etch-A-Sketch
Match the drawing on the right with the one on the left! This game was from the test run of the jam.
Naman Bhushan | Art | Sound |
Autumn Moulios | Programming |
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Flipped Off
Eat the robot! Get big enough to eat the robot by eating smaller objects.
Nik Thomas | Designer | Programmer |
Cameron Beattie | Designer | Art/3D Modeler |
Joshua Augenstein | Programmer |
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https://freesound.org/people/NillyPlays | SFX |
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https://freesound.org/people/patchen | SFX |
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https://context-sensitive.com/ | Music |
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Fulcrum
Parmpreet Gill | Design | Programming |
Ryoma Marta-Sugawara | Design | Programming |
Enrico Widodo | Niko Ball |
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Gimme Five
Keep one hand over the other! Press space when the hand is completely filled. This game was from the test run of the jam.
Tyler Knowlton | Programming | Art | Sound |
Freesound.org | Drumroll Sound |
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Happy Hunting
Find the character in the polaroid! Move the camera focus over the character and press space to take their picture.
Thomas Noell | Designer |
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Jonah Ryan | Art |
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Justin Quan | Music | Production |
Hungry Harold
Collect all the fish and avoid the squids! You can double jump by pressing space twice.
Sean Carlyle | Programmer | Art | Design |
playonloop.com | Music |
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https://opengameart.org/content/sfx-the-ultimate-2017-16-bit-mini-pack | Sound Effects |
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Jerboa's Escape
Collect all the files and make it to the portal!
Bemister Tessema | Art | Sound | Design |
Luis Garcia | Programmer | Design |
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Low Bandwidth
Navigate the maze to deliver data to one of the computer chips! You can begin traversing lanes with the arrow keys. You may switch to a new lane while traversing an existing one, also with the arrow keys.
Austin Chang | Programmer |
Gavin Smith | Programmer |
Daphne Cheng | Art |
Kiara Yupangco | Art |
Melty Melty Run Run
Avoid the sun's laser and make it to the igloo! Use the rocks to wait for the laser to move past you.
Kristopher Yu | Art | Design |
Ethan Micheals | Sound FX | Music |
Elijah Rossman | Programming | Design |
Pong Juggle
Keep the pong balls in the air with your paddle for as long as possible! This game was from the test run of the jam.
Cameron Beattie | Everything |
Popstar Poser
Match the pose from the star on the left to the star on the right! Use the left and right arrow keys to align each limb, press space to confirm positioning. This game was from the test run of the jam.
Nik Thomas | Everything |
Reroute
Collect all of the oxygen pick-ups, avoid crashing into walls!
Calex Raffield | Programmer | Designer |
Harrison Scapellati | 3D Modeler |
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Annalivia Martin-Straw | Art/UI |
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Snake to the Future
Collect all the pick-ups, then go through the portals! This one is a little tricky to figure out a first, but here's the full walkthrough:
Collect the apple and go through the portal. Then collect the set of armor and go through the second portal. Then in the visual novel section (use the arrow keys to select choices and space to acknowledge dialogue), choose to take on the heist (instead of stealing the snake woman's wallet). Then go straight down. Once you enter the bank, steer towards the treasure chest. Then you'll win!
Dylan Mahler | Programmer | Music | Writing |
Ashley Ashkinos | Art | Design |
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Ryan Miller | Programmer | Design |
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Historic Tale Construction Kit | Texture |
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Sniper Golf
Golf the ball into the hole without being shot by the sniper! Pressing space near the golf ball will bring up an interactive game for hitting the ball farther. Hit space when the bar is close to red to hit it harder.
Tyler Knowlton | Programming | Art |
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Ben Paulsen | Programming | Music | Art |
Naman Bhushan | Programming |
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Speed Box
Get the white square into the blue diamond!
Damon Phan | Programming |
Bosca Ceoil | Sound Samples |
Fractal Sound Explorer | Sound Samples |
Lukas Eriksen | Sound Samples |
All The Sounds (Be Careful when Downloading...) | Sound Samples |
Stone Skip
Launch the rock to the farthest boat! Hit space when the bar is green to send the stone flying, and hit space again every time the rock hits the ground to send it farther. You'll know you're doing well if the rock is glowing around the edges.
Michael Sim | Producer |
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Eli Miller | Designer | Programmer | Composer |
Avery Weibel | Programmer |
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Angela Do | Artist |
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Joseph Wang | Programmer |
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Freesound.org | Sound FX |
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Warp Speed
Guide the ship through the gates to go faster!
David Diaz | Programmer | Artist | SoundFX | Design |
https://freemusicarchive.org/music/jim-hall/synth-kid-elsewhere/hope-is-not-lost | Music |
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Yukidamage
Guide the snowball to the bully at the end! Use the up and down arrow keys to move the snowball to avoid rocks and trees.
Ryan Palmberg | Art |
Reuben Chavez | Programmer |
Rayan Hirech | Programmer |
Malachi Maldonado | Programmer |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | Game Design & Art Collaboration |
Genre | Puzzle, Action |
Made with | Unity |
Tags | 2D, 3D, Arcade, Game Design, Game Jam, microgame, Short, Singleplayer, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Comments
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Really good collection of small mini-games compiled in a WarioWare style. To all the developers of these games, Keep at it!